The Sultan of Splat.
====== Created Using Wizards of the Coast D&D Character Builder ====== Gergnedo, level 7 Goliath, Barbarian Feral Might: Rageblood Vigor Background: Wandering Duelist (Wandering Duelist Benefit)
FINAL ABILITY SCORES Str 20, Con 18, Dex 13, Int 8, Wis 10, Cha 10.
STARTING ABILITY SCORES Str 17, Con 16, Dex 12, Int 8, Wis 10, Cha 10.
AC: 20 Fort: 22 Reflex: 17 Will: 16 HP: 70 Surges: 12 Surge Value: 17
TRAINED SKILLS Endurance +11, Intimidate +11, Athletics +14
UNTRAINED SKILLS Acrobatics +3, Arcana +2, Bluff +3, Diplomacy +3, Dungeoneering +3, Heal +2, History +2, Insight +3, Nature +5, Perception +3, Religion +2, Stealth +3, Streetwise +3, Thievery +3 Chris’s Mom +1,000,006 Badassery +15
FEATS Level 1: Weapon Proficiency (Execution axe) Level 2: Goliath Greatweapon Prowess Level 4: Weapon Expertise (Axe) Level 6: Hide Armor Expertise
POWERS Barbarian at-will 1: Howling Strike Barbarian at-will 1: Pressing Strike Barbarian encounter 1: Avalanche Strike Barbarian daily 1: Thunder Hooves Rage Barbarian utility 2: Inspiring Fortitude Barbarian encounter 3: Shatterbone Strike Barbarian daily 5: Rage of the Crimson Hurricane Barbarian utility 6: Combat Surge Barbarian encounter 7: Curtain of Steel
ITEMS Magic Hide Armor +1, Pinning Execution axe +2, Amulet of Protection +2, Potion of Resistance (heroic tier)
Foul mooded, fierce, troubled, incredibly violent, loyal, and protective. Gerg is close to very few people. Those he does get near are friends for life and he would literally walk through fire to help them. First and foremost is his little sister Drusilla or whatever, who significantly smarter than he is, he follows blindly with a great deal of affection and awe. Her ambition to leave the mountains and venture into the world is the only reason any nongoliath has ever set eyes on him. He is fiercely protective of Drusilla and in battle can be exploited for this reason. In the band of adventurers Gerg belongs to, he takes orders only from Drusilla and the Captain. All others can boss him about at their peril. He rarely makes his opinion known, putting his faith blindly in those he reveres. He exists to do violence to enemies who would do harm to those dearest to him. Indeed his few joys are found on the battlefield and in the safety and happiness of his compatriots afterwards.