Guild scout and mentalist extraordinaire
====== Created Using Wizards of the Coast D&D Character Builder ====== Hegel Meninges 7, level 7 Human, Psion Discipline Focus: Telekinesis Focus Background: Imbuer
FINAL ABILITY SCORES Str 10, Con 11, Dex 8, Int 19, Wis 13, Cha 17.
STARTING ABILITY SCORES Str 10, Con 11, Dex 8, Int 16, Wis 13, Cha 16.
AC: 18 Fort: 14 Reflex: 18 Will: 19 HP: 47 Surges: 6 Surge Value: 11
TRAINED SKILLS Arcana +12, History +12, Bluff +11, Diplomacy +13, Insight +9, Intimidate +11
UNTRAINED SKILLS Acrobatics +2, Dungeoneering +4, Endurance +3, Heal +4, Nature +4, Perception +4, Religion +7, Stealth +2, Streetwise +6, Thievery +2, Athletics +3
FEATS Psion: Alchemist Human: Student of Artifice Level 1: Mark of Scribing Level 2: Controlling Advantage Level 4: Use Petrified Orb Level 6: Vistani Heritage
POWERS Bonus At-Will Power: Force Hammer (3) Psion at-will 1: Dishearten Psion at-will 1: Memory Hole Psion at-will 3: Betrayal Psion at-will 7: Mind Break
Psion daily 1: Hand of Caution Psion daily 5: Hypnotic Pulse
Psion utility 2: Intellect Fortress (Encounter) Psion utility 6: Mind Shadow (Daily)
Telekinetic Focus: Far Hand (Encounter) Forceful Push (Encounter)
Vistani Heritage: Evil Eye of the Vistani (Encounter)
Alchemist: Healing Infusion: Curative or Shielding (Daily)
ITEMS Adventurer’s Kit, Alchemical Reagents (Arcana) (2), Mystic Salves (Heal), Rare Herbs (Nature), Sanctified Incense (Religion), Residuum (Any),
Arcane Signet Ring, Everburning Torch, Fine Clothing, Identification Papers, with Portrait, Ritual Book, Rope, Silk (50 ft.), Sunrod (2),
Glassteel Shard (heroic tier), Bag of Holding, Petrified Orb of Far Seeing +1, Repulsion Cloth Armor (Basic Clothing) +1, 3 extra Petrified Orbs
RITUALS Brew Potion(free), Amanuensis, Comprehend Language, Arcane Mark, Fastidiousness, Secret Page, Unseen Servant, Eye of Alarm, Last Sight Vision, Pyrotechnics, Tree Shape, Water Walk, Affect Normal Fire, Battlefield Elocution, Detect Secret Doors, Beast Growth, Dark Light, Enchant Magic Item, Knock, Transfer Enchantment, Animal Friendship, Magic Circle, Tenser’s Floating Disk, Sending(free)
ALCHEMY Alchemist’s Frost, Tanglefoot Bag, Slo-Step Oil, Tethercord, Woundpatch, Blastpatch, Clockwork Bomb, Lockburst Chalk, Suppression Crystal ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Hegel has been travelling over half his life, and seems to feel perfectly at home wherever he is. From every city and town, he leaves with a number of contacts his travelling partners barely remember, and is continuously writing letters and collecting interesting botanical and mineral samples to send to various ‘friends’ to whom he often ‘talks quietly with’ as he walks.
Hegel has passed that age when travellers usually settle down. When he and his companions have found themselves penniless on desolate shores after a fruitless adventure, he more often speaks about the experience as a great success.
The gray hair at his temples brings an air of gravity to his countenance, which is nonetheless often belied by his growing tendency to show calm amusement amid deprivation and danger. In stark contrast to this lightheartedness, those who know him notice that while very much at ease in formal gatherings and celebrations, in those moments when no outsiders are nearby, he’s often quite serious and focussed, even ‘on alert’.
Hegel is one of many minor members of a sprawling extended family of merchants, who have for generations found success by expanding the frontiers of settlements and by rediscovering long lost knowledge. There must be wealth somewhere in the Meninges clan, but Hegel has never mentioned anything about it. To hear him talk, it would seem like the family fortune consisted only of many family friends ‘only a short distance away’ who would offer them a bed and hot meal.
At nine he was sent along on trading missions with his family, and then with the Three Shores Trading Partners, the guild his family has traditionally aligned with. For years, he thought that all the attention to the financial intricacies of trading and negotiations were the main focus of his education, but one day, after ten years of study and practice in most every port on the inner seas, he surmised otherwise.
Watching patiently in a coffeehouse across the street from the emporium where his captain and the guild gem factors were artfully progressing through the many stages of trading blood pearls and star metal ore for some rare materials with the city Defender, Baron Ducovzhnik. Given the wars brewing between the inner states, these materials were very much desired by a selection of arcane guilds and concerns in the central cities; success would bring a bidding war; failure would likely result in retribution by suspicious potentates. He expressed cautious optimism to his companion Megisthus, a lifetime associate of his family, and continual presence on Hegel’s voyages.
At sea or travelling overland, Megisthus attended all conferences, but it was difficult to say what his precise function was. When in great cities or tiny hamlets, Megisthus seemed to frequent local coffee shops and neighborhood events, no more. But quite often, deals between hostile partners would go smoothly when he was attached, while others, meticulously negotiated over months, with much to be gained by all concerned, would collapse for no apparent cause when he was not.
This day, Megisthus smiled wanly, and said “We were successful three days ago, when yon baron met in the slave market with the Githzerai trader X’zhi, and the baron’s mage, known to wear the pendant of the Minotaur clan Enigmateroi. Given the details of where these rare materials originate, and the peculiar relationship of this Minotaur clan and the Githzerai of Bloodiron Vale, the origin of these materials is now clear.
“The captain need only drive such a hard bargain that all leave convinced that all he wanted was the cargo. And in that, I believe the captain will be successful, since he still does not know that our purpose was to acquire information, not research materials. The cargo could just as well go to the bottom of the sea; in fact, in might be better if it did, as we will likely be boarded by privateers out of Silver Bay; war has already been declared by the Bey, and anyone carrying the materials we will soon possess will likely lose the cargo and their ship, if not their lives. No; better if a storm compells us to dump all cargo…”
Then seeing a half orc brute who he seemed to know shoving his way to the bar, Megisthus said ”...or if the warehouse should be burnt down before the cargo is even loaded. An empty ship has the added advantage of being of no interest to the pirates waiting just behind the southern headland. You finish your coffee; I’ll see you back at the ship.” and made his way to the bar as well.